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Dream Multiverse

That's roughly how I imagine the afterlife, I just don't think about it much. So. There are dream worlds. They're real. What happens when I'm engulfed by a tsunami or a nuclear explosion? Just a new dream. There are ghostly locations, but they're like landscapes—say, a city at night is much more liminal and ghostly than how ghosts are usually depicted. There are stops. There are gaps. Our life, well, mine, is a quiet, calm place where everything is normal. Most dreams are unstable, like a great battle, a terrible secret, and childhood love. I'm sure there are a couple of stops 20-30 shifts from our world, where I'm an ancient archmage and a dragon, respectively. But I only remember 4-5 embedded dreams at most. While the early ones featured a tsunami, the later ones are an almost exact replica of my home. Let me clarify that it was a series of nightmares, and I eventually descended from the trapped apartment, frantically recalling my address from this world. I opened Google Maps to confirm it was different in the trap. And I ran up the stairs, and by the end of the stairs, my mysterious red-haired companion had already turned gray. As I understand it, this was a zone of accelerated aging, because in the dream, I was sure I had also turned gray. In other words, I simply died of old age to escape into this safe world. Therefore, between the stops are dangerous locations that must be navigated very quickly and carefully. The locations in the middle are epic, while the locations on the edges are trapped. Therefore, dragging anything between stops is very difficult: from close locations it's unstable and dangerous, and from middle locations it's too large. But the whole point of development is to remember dreams and drag resources (mainly mental states) between stops as efficiently as possible. There are dozens, maybe even hundreds, of such campsites. In principle, an unlimited number, but those where transference makes sense are orders of magnitude fewer. I'll say separately that I consider subversive nonsense like "the world isn't real" or "it's all Azathoth's dream" to undermine subjectivity. Everything real and good—you are you and no one else—is a core personality that is almost completely stable and develops in all worlds. In fact, this view of the world adds stability and abundance. Firstly, you won't die and there won't be any tricky afterlife; you simply skip to another dream. Secondly, if this world becomes a torture prison, you can skip it and make a campsite in a neighboring, similar but less bad one without even dying, simply by moving your core, as in many dreams where you can cross to a new landscape on foot. Thirdly, this adds a new dimension to resource extraction; you simply remember dreams and their experiences, and then smoothly adapt them to this reality. And it's not bullshit even from a scientific perspective; it's simply working with the subconscious without debilitating reductionism. Overall, it's simply a very interesting idea of ​​a huge open world, Bioshock, Rick and Morty, Inception, and Lovecraftian fiction, but with almost no downsides.